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Stardrive 2 krazy eddie
Stardrive 2 krazy eddie










stardrive 2 krazy eddie

which had been designed and pressed into service by Simon & Schuster’s Pocket Books imprint without any input from him when they first began to publish the books in North America. He hated the gibbering green planet, Or whatever it’s supposed to be. Impressive as the packaging is, not all of it was to Douglas Adams’s taste.

stardrive 2 krazy eddie

These were manufactured in huge quantities and given away for some time at trade shows and the like as well as being inserted into game boxes. a piece of pocket fluff a set of destruct orders for Arthur Dent’s house and the Earth the obligatory “Don’t Panic!” button.

stardrive 2 krazy eddie

The ones in the game package are, naturally, made of black construction paper. a set of “peril-sensitive sunglasses” They turn opaque when danger is at hand to avoid upsetting your delicate sensibilities. It’s bursting with stuff, most of it irrelevant to the actual contents of the disk but all of it fun: an advertising brochure for the titular guidebook “As seen on Tri-D!” a microscopic space fleet Easily mistaken for an empty plastic baggie. The Hitchhiker’s package is one of the most storied of all from this company that became so famous for their rich packages. What follows is a sort of guided tour of the game.Īs with any Infocom game, the experience of Hitchhiker’s for any original player began long before she put the disk in the drive. As we’ll see, Hitchhiker’s is not least interesting in that it manages to represent both a step forward and a step back for Infocom and the art of interactive fiction. Given that Hitchhiker’s is both one of the most commercially successful text adventures ever released and one that oozes with interesting things to talk about, I thought I would look at the experience in more detail than I have any Infocom game in quite some time.












Stardrive 2 krazy eddie